StarCraft 2 List of Missions
There’s a total 29 campaign missions for StarCraft II’s single player mode. If you missed a few (meaning your total isn’t 29) then you may want to look at this list of StarCraft 2 Missions to check and see which ones you haven’t played before.
The game’s campaign is broken down into several chapters, Mar Sara, Colonists, Artifact, Covert, Rebellion, Prophecy and the Final Missions in Char. Each of these missions have several achievements which you can gain in-game or during story mode. Check out the full guide on StarCraft 2 Achievements for more info.
In some chapters, you get to pick one of two missions to follow (e.g. during Tosh’s mission, you can either go with Break Out or Ghost of a Chance). While you only get to play one of the options for storyline purposes, you can still play it through the Mission Log.
Oh, if you can’t go through the Campaign or are having difficulty in finishing them, here’s a List of StarCraft 2 Cheats. Use them at your own discretion 🙂
Important Note: Prophecy Missions cannot be replayed. You have to go through the whole campaign to play through it again.
Mar Sara
The Raynor missions are the first three in the game. Credits may not be used until after Zero Hour.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Mar Sara 1: Liberation Day | Marine | – | – | – |
Mar Sara 2: The Outlaws | SCV, Medic | 45,000 | – | Liberation Day |
Mar Sara 3: Zero Hour | – | 55,000 | – | The Outlaws |
Colonist
The Hanson missions can be started after completing the Mar Sara missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Colonist 1: The Evacuation | Firebat | 100,000 | 3 Zerg | Zero Hour |
Colonist 2: Outbreak | Hellion | 110,000 | 2 Zerg | The Evacuation |
Colonist 3a: Safe Haven | Viking | 125,000 | 3 Zerg | Outbreak, 7 total missions |
Colonist 3b: Haven’s Fall | Viking | 125,000 | 3 Protoss | Outbreak, 7 total mission |
Artifact
The Tychus missions can be started after completing the Mar Sara missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Artifact 1: Smash and Grab | Marauder | 110,000 | 4 Protoss | Zero Hour |
Artifact 2: The Dig | Siege Tank | 120,000 | 3 Protoss | Smash and Grab, 8 total missions |
Artifact 3: The Moebius Factor | Medivac | 120,000 | 3 Zerg | The Dig, 11 total missions |
Artifact 4: Supernova | Banshee | 120,000 | 4 Protoss | The Moebius Factor, 14 total missions |
Artifact 5: Maw of the Void | Battlecruiser | 125,000 | 4 Protoss | Supernova |
Covert
The Tosh missions can be started after completing a total of 4 missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Covert 1: The Devil’s Playground | Reaper | 110,000 | 3 Zerg | 4 total missions |
Covert 2: Welcome to the Jungle | Goliath | 120,000 | 3 Protoss | The Devil’s Playground |
Covert 3a: Breakout | Spectre | 125,000 | – | Welcome to the Jungle, 8 total missions |
Covert 3b: Ghost of a Chance | Ghost | 125,000 | – | Welcome to the Jungle, 8 total missions |
Rebellion
The Horner missions can be started after completing a total of 6 missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Rebellion 1: The Great Train Robbery | Diamondback | 110,000 | 3 Zerg | 6 total missions |
Rebellion 2: Cutthroat | Vulture | 120,000 | 3 Protoss | The Great Train Robbery |
Rebellion 3: Engine of Destruction | Wraith | 120,000 | 3 Zerg | Cutthroat |
Rebellion 4: Media Blitz | Thor | 120,000 | – | Engine of Destruction |
Rebellion 5: Piercing the Shroud | – | 125,000 | 3 Zerg, 4 Protoss | Media Blitz, including secret objective |
Prophecy
The Zeratul missions can be started after completing The Dig.
These missions are played as the Protoss. The player’s normally available Terran units, mercenaries, armory upgrades, or research do not matter in these missions. Completing these missions early is useful for a large boost to research, possibly making subsequent Terran missions slightly easier to complete in Hard/Brutal difficulties.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Prophecy 1: Whispers of Doom | – | – | 3 Zerg, 3 Protoss | The Dig |
Prophecy 2: A Sinister Turn | – | – | 3 Zerg, 3 Protoss | Whispers of Doom |
Prophecy 3: Echoes of the Future | – | – | 4 Zerg, 2 Protoss | A Sinister Turn |
Prophecy 4: In Utter Darkness | – | – | 3 Zerg, 3 Protoss | Echoes of the Future |
Final
The Final missions can be started after completing Maw of the Void.
Caution: Once the player has finished Gates of Hell, unplayed missions on the Star Map will no longer be available. However, missions which have been previously completed will still be available to replay.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Final 1: Gates of Hell | – | – | – | Maw of the Void |
Final 2a: Belly of the Beast | – | – | – | Gates of Hell |
Final 2b: Shatter the Sky | – | – | – | Gates of Hell |
Final 3: All-In | – | – | – | Belly of the Beast or Shatter the Sky |
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Tags: Campaign, Missions, Single Player, Starcraft 2, Starcraft II
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