Dissidia Ultimate Abilities Guide
Character Moveset
How to read the skills
Skill Name – Level Learnt – Attack Type – CP Cost(Mastered CP cost) – AP required to master
Important Note: His attacks change form during Ex Mode due to Magic Beat
Warrior of Light
Brave attacks
Day Flash – Initial – Ground – 30(15) – 90AP
Red Fang – Initial – Ground – 20(10) – 120AP
Sword Thrust – 6 – Ground – 30(15) – 180AP
Blue Fang – 33 – Ground – 20(10) – 120AP
White Fang – 36 – Ground – 20(10) – 120AP
Rise Up – 43 – Air – 30(15) – 90AP [This skill chains into Rune Saber HP attack]
Crossover – Initial – Air – 30(15) – 120AP [This skill chains into Rune Saber HP attack]
Coat Buckler – 12 – Air – 30(15) – 120AP [This skill chains into End All A]
Bounce Buckler – 16 – Air – 30(15) – 120AP [This skill chains into End All B]
HP attacks
Shining Wave – Initial – Ground – 40(20) – 180AP
Shield Bright – Initial – Air – 40(20) – 180AP
Shield Bright – 28 – Ground – 40(20) – 180AP
Radiant Sword – 23 – Air – 40(20) – 180AP
Rune Saber – Derived – Ground – 40(20) – 300AP
Rune Saber- Derived – Air – 40(20) – 300AP
End All A – Derived – Air – 40(20) – 300AP
End All B – Derived – Air – 40(20) – 300AP
Garland
Brave attacks
Round Edge – Initial – Ground – 30(15) – 120AP
Twin Sword – Initial – Air – 30(15) – 180AP
Chain Bump – Initial – Air – 30(15) – 180AP
Bardiche – 5 – Air – 30(15) – 180AP
Lance Barrett/Bullet – 10 – Ground – 30(15) – 120AP
Black Death/Black Crow – 13 – Ground – 20(10) – 90AP
Twist Drill – 23 – Air – 30(15) – 180AP
High Bringer – 27 – Ground – 30(15) – 120AP
HP attacks
Earthquake/Benevolence(J) – Initial – Ground – 40(20) – 180AP
Flame/Blaze – Initial – Air – 40(20) – 180AP
Flame/Blaze – 19 – Ground – 40(20) – 180AP
Tornado – 37 – Air – 40(20) – 300AP
Tsunami – 46 – Ground – 40(20) – 300AP
Frioniel
Brave attacks
Small Knife – Initial – Ground – 30(15) – 90AP
Red Axe – Initial – Ground – 30(15) – 90AP [This skill chains into Double Defeat C HP attack]
Brass Lance – 5 – Ground – 30(15) – 90AP [This skill chains into Double Defeat A HP attack]
Sword Blow – 12 – Ground – 20(10) – 120AP [This skill chains into Double Defeat B HP attack]
Blizzard – Initial – Air – 20(10) – 120AP
Thunder – 23 – Air – 20(10) – 120AP
Fire – 28 – Air – 20(10) – 120AP
Sword Blow – 33 – Air – 20(10) – 80AP
HP attacks
Straight Arrow – Initial – Ground – 40(20) – 180AP
Shield Bash – 37 – Ground – 40(20) – 180AP
Straight Arrow – Initial – Air – 40(20) – 180AP
Master of Arms – 51 [ Allows you to attack through walls]
Double Defeat A – Derived – Ground – 40(20) – 300AP
Double Defeat B – Derived – Ground – 40(20) – 300AP
Double Defeat C – Derived – Ground – 40(20) – 300AP
The Emperor
Brave attacks
Land Mine – Initial – Ground – 20(10) – 90AP
Thunder Crest/Lightning Emblem – Initial – Ground – 30(15) – 120AP
Mine/Sea Mine – Initial – Air – 20(10) – 90AP
Light Crest/Light Emblem – Initial – Air – 30(15) – 180AP
Light Crest/Light Emblem – 28 – Ground – 30(15) – 180AP
Sticky Bomb – 5 – Ground – 30(15) – 120AP
Sticky Bomb – 29~37- Air – 30(15) – 120AP
Bomb Attack – 6~17 – Ground – 30(15) – 120AP
HP attacks
Flare – Initial – Ground – 40(20) – 180AP
Meteorite – 18~26 – Ground – 40(20) – 300AP
Meteorite – 51 – Air – 40(20) – 300AP
Onion Knight
Brave attacks
Consecutive Hits – Initial – Ground – 30(15) – 90AP [This skill chains into Rain Sword of Justice HP attack]
Additional Cut – Initial – Ground – 30(15) – 120AP
Blizzard – Initial – Ground – 20(10) – 60AP [This skill chains into Quake HP attack]
Blizzaga – Derived – Ground – 30(15) – 90AP
Thunder – Initial – Air – 20(10) – 60AP [This skill chains into Flare HP attack]
Thundaga – Initial – Air – 30(15) – 90AP
High Speed Hit – 19 – Air – 30(15) – 90AP [This skill chains into Sword of Guidance HP attack]
Additional Pierce/Stab – Derived – Air – 30(15) – 90AP
HP attacks
Sword Dance of the Dragon – Initial – Ground – 40(20) – 180AP
Firaga – 5 – Ground – 40(20) – 180AP
Petit Meteo – Initial – Air – 40(20) – 180AP
Whirlwind Slash – 33 – Air – 40(20) – 180AP
Rain Sword of Justice – Derived – Ground – 40(20) – 300AP
Quake – Derived – Ground – 40(20) – 300AP
Sword of Guidance – Derived – Air – 40(20) – 300AP
Flare – Derived – Air – 40(20) – 300AP
Cloud of Darkness
Brave attacks
Tentacles of Pain – Initial – Ground – 45(25) – 140AP
Tentacles of Suffering – Initial – Air – 45(25) – 120AP
HP attacks
Anti-air/Overhead Gunwave – Initial – Ground – 40(20) – 180AP
Spherical wave – Initial – Ground – 40(20) – 180AP
Wide Angle Gunwave – 5 – Ground – 40(20) – 180AP
Retaliation Gunwave – 10 – Ground – 40(20) – 180AP
Dive Gunwave – 19 – Ground – 40(20) – 180AP
Retaliation Gunwave – 24~36 – Air – 40(20) – 180AP
Homing/Seeking Gunwave – 42 – Ground – 40(20) – 180AP
Zero Gunwave – 24~36 – Air – 40(20) – 180AP
Pommel Gunwave – 37 – Air – 40(20) – 180AP
Cecil Harvey
Dark Knight Brave attacks
Valiant Blow – Initial – Ground – 20(10) – 140AP
Dark Cannon – Initial – Ground – 20(10) – 180AP
Shadow Lance – 4 – Ground – 20(10) – 90AP
Gravity Ball – Initial – Air – 20(10) – 140AP
Darkfall – 15 – Air – 20(10) – 180AP
Paladin Arts – Ground – 30(15) – 300AP
Paladin Brave attacks
Slash – Initial – Ground – 20(10) – 180AP
Lightning Upper – 37 – Ground – 20(10) – 180AP
Dark Step – 51- Ground – 30(15) – 200AP
Red Wing – Initial – Air – 20(10) – 120AP
Sacred Cross – 10 – Air – 20(10) – 120AP
Searchlight – Air – 20(10) – 90AP
Dark Knight HP attacks
Soul Eater – Initial – Ground – 40(20) – 360AP
Dark Flame – 28 – Ground – 40(20) – 360AP
Paladin HP attacks
Saint Dive – Initial – Air – 40(20) – 360AP
Paladin Force – 33 – Air – 40(20) – 360AP
Golbez
Brave attacks
Rise Wave – Initial – Ground – 30(15) – 180AP [Chains into Cosmic Ray A HP attack]
Gravity Force – Initial – Air – 30(15) – 120AP
Interceptor/Counterattack System – 5 – Ground – 30(15) – 180AP
Floating System – 16 – Air – 30(15) – 120AP [Chains into Cosmic Ray D HP attack]
Gravity System – 23 – Air – 30(15) – 120AP [Chains into Cosmic Ray C HP attack]
Glare Hand – 33 – Ground – 30(15) – 180AP [Chains into Cosmic Ray B HP attack]
HP attacks
Night Glow – Initial – Ground – 40(20) – 180AP
Genesis Lock – Initial – Air – 40(20) – 180AP
Cosmic Ray A – Derived – Ground – 40(20) – 300AP
Cosmic Ray B – Derived – Ground – 40(20) – 300AP
Cosmic Ray C – Derived – Air – 40(20) – 300AP
Cosmic Ray D – Derived – Air – 40(20) – 300AP
Butz Klauser
Brave attacks
Rise Lance – Initial – Ground – 35(15) – 120AP [Skill stolen from WoL and Frioniel]
-Bonus : Physical Barrier(Small)
Lead Impulse – Initial – Ground – 35(15) – 120AP [Skill stolen from Frioniel and Zidane]
-Bonus : EX Absorption distance +1m
Climb Barrel – 5 – Ground – 35(20) – 120AP [Skill stolen from Cloud and Squall]
-Bonus : +10 percent Crash BRV damage
Solid/Sword Rise – 15 – Ground – 35(20) – 120AP [Skill stolen from Squall and WoL]
-Bonus : Counter Attack(Small)
Storm Shoot – Initial – 35(15) – 180AP [Skill stolen from Zidane]
-Bonus : Extra Jump +1
Slide Hazard – 28 – 35(25) – 180AP [Skill stolen from Cloud and Tidus]
-Bonus : +10 percent Crash BRV damage
Holy – 33 – Air – 25(10) – 120AP [Skill stolen from Tina. Skill chains into Flare HP attack]
-Bonus : Jump Power Up(Small)
HP attacks
Soul Eater – Initial – Ground – 45(25) – 180AP [Skill stolen from Cecil]
-Bonus : +10 percent Crash HP damage
Flood – 19 – Ground – 45(25) – 180AP [Skill stolen from Tina]
-Bonus : Magic Barrier (Small)
Whirlwind Slash – Initial – Air – 45(25) – 300AP [Skill stolen from Onion Knight]
-Bonus : Speed Up (Small)
Paladin Force – 42 – Air – 45(25) – 180AP [Skill stolen from Cecil]
-Bonus : Aerial Evasion Up (Small)
Flare – Derived – Air – 45(25) – 300AP [Skill stolen from Onion Knight]
-Bonus : Power of Fireplace Up (Small)
Exdeath
Brave attacks
Magnetic Field – Ground/Air
Black Hole – Ground
Vacuum Edge/Spear – Ground/Air
Middle Guard – Ground/Air
Short Guard – Ground/Air
Hurricane – Ground/Air
Sword Dance – Ground/Air
High Guard – Ground/Air
All Guard – Ground/Air
HP attacks
Delta Attack – Ground/Air
Grand Cross – Ground/Air
Almagest – Ground/Air
Tina Branford
Brave attacks
Fire – Initial – Ground – 20(10) – 120AP
Blizzara – 13 – Ground – 30(15) – 180AP
Blizzard Combo – 19 – Ground – 30(15) -180AP
Gravija – 33 – Ground – 30(15) – 180AP
Meteor – 42 – Ground – 30(15) – 180AP
Blizzard Combo – Initial – Air – 30(15) – 140AP
Blizzara – Initial – Air – 30(15) – 140AP
Thundara – 8 – Air – 20(10) – 90AP
Holy – 10 – Air – 20(10) – 140AP
Holy Combo – 28 – Air – 30(15) – 200AP
HP attacks
Flood – Initial – Ground – 40(20) – 180AP
Tornado – 23 – Ground – 40(20) – 180AP
Tornado – Initial – Air – 40(20) – 180AP
Melton/Meltdown – 51 – Air – 40(20) – 300AP
Ultima – Derived – Air – 40(20) – 300AP
Kefka Palazzo
Important Note: His attacks change form during Ex Mode due to Magic Beat
Brave attacks
Twirling/Round and Round Blizzaga – Ground/Air
EX Mode: Bounces like a pinball on the ground, then homes in on enemy
Many Firaga – Ground/Air
EX Mode: Each fire arrow splits into 2 more fire arrows, total of 6 arrows (no homing)
Here and There/Everywhere Thundaga – Ground/Air
EX Mode: Bigger bolts
Scatter/Shatter Blizzaga – Ground/Air
EX Mode: The ice shards home in on the enemy when it explodes
Meandering/Back and Forth(inf.) Firaga – Ground/Air
EX Mode: Shoots 3 big firebolts that home in on the enemy. Slow.
Quick/Rapid Thundaga – Ground/Air
EX Mode: Shoots a second row of bigger bolts immediately after the first.
Meteor – Ground/Air
EX Mode: Better and further homing ability
Ultima – Ground/Air
EX Mode: Shoots 3 Ultima on a more reliable scale at different ranges
HP attacks
Wings of Destruction – Ground/Air
EX Mode: Not much of a difference
Trine – Ground/Air
EX Mode: Shoots 3 times and the triangles rise towards enemy
Missing Link – Ground/Air
EX Mode: The crest moves faster and the energy balls home in on the enemy
Hyperdrive – Ground
EX Mode: Pillars move faster and longer distance
Click the next page for the moveset of Final Fantasy VII characters.
Tags: Dissidia Guide, Final Fantasy
I so want this game!
I think the US version is still like 6 months away.
đ
Aaron´s last entry was: Review: Fable II
@Aaron
yep. For now though the Japanese version serves us well. I do hope a few tweaks and additions make it to the english version
awtz…! how come squall has only one aerial skill..?
what does “derive” mean?